1.3e Garoh again - In Garoh town head to the top-right corner - Use Reveal to follow the werewolf - Automatically spend the night DJINNI ALERT!!! - Return to the werewolf the next day to get Jupiter Djinni Ether END DJINNI ALERT!!! - Get the Hypnos' Sword by using Reveal in a circle of platforms in the underground cave to see a hidden platform, cross it and appear outside again, head down and open the chest - Upgrade equipment - Suggestions: Felix: (nothing) Jenna: Equip the Hypnos' Sword; buy Adept's Clothes Sheba: (nothing) Other: If you feel a character needs the extra defense, buy the Safety Boots (but it sacrifices lots of speed) - best choice is Sheba (she is the fastest character, after all, and still has the lowest HP) * Item breakdown: Hypnos' Sword - ATK +49, Unleashes Moon Air (Wind, may cause Sleep) Adept's Clothes - DEF +18, Max PP +8 Safety Boots - DEF +12, AGI -30% 1.4e Gathering - Enter the Madra Catacombs again through the main entrance (the one in town) since the other entrance is sealed from now on - Use Reveal on the door to enter the main Catacombs - Find the items: Apple, Lucky Medal, and Mist Potion - Get the Ruin Key by using Tremor to cause a chest to fall off a bookshelf, then go to the room below and open the chest - Use the Ruin Key on the locked door to get the Moloch Summon 1.4f Great Gabomba - Continue exploring and using Cyclone - Find a Mint by blowing some grass - At one point you'll blow away some grass and find a puddle, use Frost - After that you'll end up at a dead end with some grass, blowing the grass away leaves puddles, use Reveal to continue - Run upriver by holding the B button and running up, you'll have to go behind some pillars (it won't look like you can, but you can) - Fight a Mad Plant that is hiding under some grass, defeat it to get a Game Ticket - Talk to the Great Gabomba statue at the end to get the Tomegathericon (possibly Tome Gather Icon or a play on a Greek phrase meaning "The Great Beast") - Exit by either walking out or using the Retreat Psynergy 1.5 Eastern Sea part 1 ---------------------- 1.5a East Indra Shore - Find the boat on the shore near Dehkan Plateau - Get the Cookie in the crate on the cliff to the left of the ship by using Frost - Enter Piers's boat - Defeat all Aqua Jellys - Use Frost to traverse the boat - Collect the items along the way: Potion, elixir, oil drop, and antidote - Defeat the boss, Aqua Hydra (weakness: Mars) - You can't get the chest in the Aqua Hydra room - Underground (why there is a rock cavern in the ship I don't know) push the pillar onto the square in the floor with a tear shape icon, then use the Douse Psynergy (Piers should have it, if he has only Mercury Djinn and no class changing items) - Enter the now open door - The Black Crystal will be put in the power pillar automatically - The boat is now yours, and it can dock at beaches or anywhere in rivers 1.5b Trident Prong - Return to the very first village in the game, the village Daila - Pick up the Sea God's Tear in the Sanctum in Daila by using Frost - Walk back to the Shrine of the Sea God (where you saved the kid) - Use Lash again, cross the rope, and head deep into the Shrine - Use Frost as needed to progress - You can find a Rusty Staff in the Shrine, which costs 10,100 to refine into the Glower Staff (once you reach Yallam and can refine) - Use the Sea God's Tear by a purple Statue (similar to the one where you found the Tear) to keep going - Get the Right Prong and leave the Shrine - Sell the Sea God's Tear if you want, it has no more purpose 1.5c E Tundaria Islet - Sail the boat to E Tundaria Islet, in the bottom right corner of the map - Get the Lucky Medal - Jump across the moving ice and push the log into the water - Push the penguin across the log - Mind read the penguins to get a Pretty Stone 1.5d SE Angara Islet - SE Angara Islet is NW (above and to the left) of the Sea of Time (the foggy island) - Collect the Lucky Medal - Move the crates and use Frost to climb the cliff - Mind Read the bird in the nest to swap the Pretty Stone for a Red Cloth - Before heading to the next town, Yallam, sail to the NE section of the world (the top-right) - The exact location is a patch of light water (shallows), found off the coast of Treasure Isle (head right by boat, almost at edge of world) - Collect the Rusty Mace, it costs 8,400 to refine into Hagbone Mace - One more stop, another patch of shallow water, this time found off the coast of Sea of Time Islet - The shallow patch is between the Sea of Time (the foggy island) and the Sea of Time Islet (the island to the right of the Sea of Time) and a little south - Collect the Rusty Axe, which costs 6,800 to refine into Captain's Axe 1.5e Yallam - Sail back towards E Tundaria Islet, but land on a beach north of the islet, on the southern coast of Osenia - Walk north to Yallam - Collect an antidote, oil drop, nut, elixir, and 16 gold - Visit the blacksmith and have him forge any rusty weapons or forgeable items - After giving him an item leave town and come back for it to be forged - For the Tear Stone I suggest forging anything, even the Spirit Ring, even though the Ring doesn't increase any stats and will break if used several times, it is somewhat useful, restoring 160HP to all allies... - Upgrade again - Suggestions: Felix: Equip Hagbone Mace (refine from Rusty Mace), buy Mail Cap Jenna: Equip Sheba's Frost Wand, buy Jerkin, Mail Cap [Forge Cloud Wand (Tear Stone)] Sheba: Equip Glower Staff (refine from Rusty Staff), buy Jerkin Piers: Equip Captain's Axe (refine from Rusty Axe), buy Mail Cap * Item breakdown Hagbone Mace - ATK +108, Unleashes Wyrd Curse (Earth, may Haunt foe) Captain's Axe - ATK +95, Use as an item for DEF boost Glower Staff - ATK +126, Unleashes Flash Force (Water, may seal Psynergy) Frost Wand - ATK +76, Unleashes Frost Bite (Water, may Stun target) Cloud Wand - ATK +98, Unleashes Stun Cloud (Water, may Stun foe) Jerkin - DEF +26 Mail Cap - DEF +23 - NOTE - the suggestions (including the ones here) from now on *may* not be the best equipment for your characters, depending on what you've forged from the materials, so always forge before you buy, you may not need to buy what I suggest. Also note that I put what I suggest forging in brackets [like this] - Head right one screen and talk to the boy in the bottom corner, agree to hear all 3 songs - You may want to write the directions down (I will list them in this guide, though) - They are directions for the Sea of Time (the foggy island, as in Lemuria) - Leave town 1.5f Taopo Swamp - Directly south of Yallam, you'll have to leave Yallam by the north entrance and walk around the long way to get here - Enter Taopo Swamp Catacombs by using Whirlwind - Collect 1 Tear Stone (use Scoop) - Step on the bubbles in the swamp to stay on top of the water - In the swamp you can drown - Run through the water to avoid drowning - Collect the Cookie - Enter the second Catacombs after crossing to the right side of the screen, but DON'T use Growth on the vine yet - Collect 1 Tear Stone (use Scoop) and a bramble seed (use Cyclone) DJINNI ALERT!!! - Use Move on two wooden pillars to force a Venus Djinni off the ledge - Jump down in the correct spot to battle Venus Djinni Flower END DJINNI ALERT!!! - Fight a Mad Plant to get a Lucky Medal - Exit the Catacombs and use Growth - Use Whirlwind to enter the next cave, which is a third Catacomb - In lava rooms collect: Vial, Stardust (last room, use Reveal and Scoop) - Douse hot rocks - Use Tremor on a wooden pillar with a rock balancing on its top, this will allow you to get into the last room - Return to Yallam and have the blacksmith forge more items - Suggestions: Felix: (nothing) Jenna: [Forge Clear Bracelet (Tear Stone)], Equip Sheba's Thorn Crown* Sheba: [Forge Clear Bracelet (Tear Stone), Astral Circlet (Stardust)] Piers: (nothing) * - Only if you forge an Astral Circlet * Item breakdown Astral Circlet - DEF +32, Max PP +15 Thorn Crown - DEF +28, ATK +8 Clear Bracelet - DEF +31, Water +25 - Return to your boat 1.5g Apojii Islands - Sail to the Apojii Islands, a little above and a lot to the right of Yallam - The northern Apojii Island has a town, visit it - Collect a bramble seed, Mint, herb, 32 gold and 182 gold - Upgrade again - Suggestions: (depending on forged equipment) Felix: Buy Armored Shell, Knight's Shield, Steel Helm Jenna: Buy Guardian Circlet* Sheba: (nothing) Piers: Buy Armored Shell, Knight's Shield, Steel Helm Other: Buy Water of Life if you want to * - only if you DIDN'T forge an Astral Circlet * Item breakdown Armored Shell - DEF +30 Knight's Shield - DEF +28 Steel Helm - DEF +27 Guardian Circlet - DEF +25 Astral Circlet - DEF +32, Max PP +15 - Use Douse on a large water drop shaped rock - Now sail to the southern Apojii Island, home of Aqua Rock 1.5h Aqua Rock - Aqua Rock looks like a blue version of Air's Rock on the world map, but it is much different inside - The outside of Aqua Rock is broken into two screens - Use the handholds on the cliffs to climb, taking care not to get knocked off by the intermittent waterfalls - Climb to the top of the cliffs and Move/push the wooden pillar in front of the Moai head statue to block the waterfall - Climb around the Moai head and Move/push the pillar to block the other Moai - Climb to the second screen - Get swept back to the first screen by the waterfall - Collect the nut - Get swept downstream again - Douse the empty Moai head statue - Swim downstream - Traverse the path, take the right fork at the end - Douse the Aqua Stone (big blue tear-shaped rock) - Take the other fork, reach the cliff, climb the left fork - Collect the elixir - Climb the other fork, step in the reversed waterfall - Move and/or push two ice blocks into the river - Collect the oil drop - Freeze three puddles with Piers' Frost Psynergy - Collect the Mist Sabre - Suggestion: Jenna: Equip Mist Sabre * Item breakdown Mist Sabre - ATK +110, Unleashes Searing Fog (Water, may cause Delusion) - Use Douse on the big Aqua Stone (rain drop statue) - Hop into the whirlpool in the lake - Enter Aqua Rock interior 1.5i Aqua Rock Interior - Things to collect: Vial, Psy Crystal, crystal powder, Lucky Pepper, Aquarius Stone, Water of Life, Tear Stone, Rusty Sword - Use various Psynergies (Move, Frost, Douse) to make your way through - A Psynergy Stone is near the entrance if you need to refill PP - In a room with two steam vents and two pillars you'll find a Vial - A Moai Statue floods one room, block his water to progress - You can find a crystal powder in the main room by taking a small detour after the Moai Statue room - When you Douse the Aqua Stone in the main room a new path appears - Another steam vent room presents itself, but is easy to get through - You find another Aqua Stone, Moai Statue (empty this time), and some pillars, solve it in reverse order - Collect the Tear Stone in the waterfall room by Moving the pillar - A room with tiles on the floor and an iceblock contains a chest holding a Water of Life - After nabbing the Water of Life, exit and re-enter th eroom to reset it - You'll pass through a large room with a tightrope on your way to the center of Aqua Rock - Continue Dousing things to create shining paths, but be sure to Move the pillars properly first! - The next chest you come across is a Mimic which earns you a Potion - The purple room has a large Psynergy Stone that refills PP as many times as you need - Douse the last Aqua Stone to create two shining paths - Nab the Lucky Pepper to the left - The big prize, the Aquarius Stone, awaits your eager hands in the center of the room - A room with a chest at the bottom of a small lake leads to the center where a pedestal rests - Use the Aquarius Stone on a pedestal to clear the way to a new Psynergy for Piers, Parch (use Parch to leave) - Use Parch on the sunken chest to get a Rusty Sword DJINNI ALERT!!! - In a waterfall/river room (north-east of the Rusty Sword) use Parch on a statue spitting water to clear the way to a Djinni - Fight Mercury Djinni Steam END DJINNI ALERT!!! - Exit Aqua Rock through the Rusty Sword room - Retreat to the world map - You may want to forge the Rusty Sword at Yallam now - Suggestion: Felix: Equip Jenna's Thorn Crown* Jenna: [Forge Pure Circlet] Piers: Equip Robber's Blade (refine from Rusty Sword) * - Only if you forge a Pure Circlet * Item breakdown Robber's Blade - ATK +101, Unleashes Shred (Fire, may lower DEF) Pure Circlet - DEF +29, Water +20 1.5j Tundaria Tower - Sail to Tundaria, the frozen southern continent, located south of Yallam - Hike across the frozen wastes of Tundaria to the far western (left) side DJINNI ALERT!!! - Find the Jupiter Djinni Wheeze in a random battle in a patch of light blue ice on the left side of the continent END DJINNI ALERT!!! - Enter Tundaria Tower by heading northeast from the Djinni's location - You can find these items: Mint, 365 gold, Hard Nut, crystal powder - Use your new Psynergy Parch to traverse Tundaria Tower - Start by Parching the right pond - You can find a room filled with ice and a chest - If you step on ice you slide in that direction until you hit something - Slide through the room to get the Mint - 365 gold waits in a room with a long patch of ice (the gold is above the ice) - Enter the first ice room from the opposite side and carefully slip and slide to the ladder - In a room with many exits, the top-left leads to treasure, top-middle is the entrance, bottom-middle leads to a Djinni, and top-right leads to the top of the tower - The room with treasure has two chests, a crystal powder and a Hard Nut - When you go to find the Djinni you'll fall into the Djinni's room DJINNI ALERT!!! - Save when you enter the Djinni room, in case you mess up - Carefully slide around the room to bump into him (bump from the left) - Slide after him and fight the Mars Djinni Reflux END DJINNI ALERT!!! - Take the door leading to the top of the tower - The ice wall you encounter may need a reality check - Acquire a new Psynergy, Burst, by finding the Burst Brooch at the top - Return to the entrance of Tundaria Tower (you can use Reveal as soon as you re-enter the tower), use Burst in the inside center room on the crystal to gain the Center Prong - Parch the other pond if you haven't already done so - Use Burst in the left room to get through the ice and find: Sylph Feather, Lucky Medal, Vial, Lightning Sword - Time to return to Yallam and forge more items - Suggestion: Felix: Equip Lightning Sword Sheba: [Forge Faery Vest] Piers: Equip Hagbone Mace * Item breakdown: Lightning Sword - ATK +134, Unleashes Flash Edge (Wind, may cause Delusion) Faery Vest - DEF +38, use as an item to restore 200 HP 1.6 Eastern Sea part 2 ---------------------- 1.6a Izumo - Sail to Izumo, located northeast (above and to the right) of the foggy area on the map - Enter the town and upgrade again - Collect: Water of Life, elixir, Lucky Medal, smoke bomb, Festival Coat, antidote x2 - Suggestion: Felix: (nothing) Jenna: Equip Festival Coat Sheba: (nothing) Piers: Buy War Gloves * Item breakdown: Festival Coat - DEF +28, LCK +10 War Gloves - DEF +32, ATK +10 Also buy the Psy Crystal - Talk to the villagers and Mind Read them if you desire - Leave town and walk to Gaia Rock 1.6b Gaia Rock - Gaia Rock has 2 parts, the outside and the inside, do the outside first - Climb the outside and collect a nut, an Apple, and the Dancing Idol - Hint, Whirlwind can blow vines so you can swing on them like Tarzan - On the last upward climb (a long upward climb with two Tiki Statues at the base), beware, some Tiki statues are hidden in the rock and will pop out and knock you off - After acquiring the Dancing Idol, enter the cavern - Use the Dancing Idol on the pedestal to move 2 statues - The center passage leads to the boss, take it last - Take the right hand passage first - Use Cyclone and the Dancing Idol in a few different rooms to make 4 rays of light shine through holes in the floor - You'll need to use Cyclone in one room to blow away the grass to see the invisible platforms, but you have to leave the room and enter from the other side to cross them... - Find and defeat a Mad Plant to acquire a Potion - The last altar is suspended by a spiderweb, drop it to the floor below using Cyclone - After all four rays of light are lit, return to the main room and take the center passage - Use Felix's Move to push and pull the stumps to open the path so you can continue - On your way to the boss use Growth on the plants to point to the exits - To get Growth give Felix a Mars Djinni, Jenna a Venus Djinni, Piers a Venus Djinni, or Sheba a Venus Djinni - Along the way you will find a Mimic (Game Ticket) and a Rusty Mace - Defeat the boss, Serpent (weakness: Jupiter) - You won't be able to defeat him if all 4 rays of light aren't shining on him - Get the Sand Psynergy - Use Sand while standing in the sand, move behind the serpent and press "A" to return to Felix - Search the water near the serpent's tail to find a weapon, the Cloud Brand - Suggestion: Felix: Equip the Cloud Brand Piers: Equip Felix's Lightning Sword * Item breakdown: Cloud Brand - ATK +130, Unleashes Raiden's Wrath (Wind, cuts through defense) Lightning Sword - ATK +134, Unleashes Flash Edge (Wind, may cause Delusion) Note - I know this is an ATK drop for Felix, but the defence piercing ability more than makes up for it 1.6c Izumo again DJINNI ALERT!!! - Return to Izumo - Give the Dancing Idol to Lady Uzume to get a Mars Djinni, Coal END DJINNI ALERT!!! - Use Move on a wooden pillar to form a circle, then cast Reveal - Use Sand and various other Psynergies to reach a Phantasmal Mail - Suggestion: Felix: Equip the Phantasmal Mail * Item breakdown: Phantasmal Mail - DEF +38, LCK + 7, can be used in battle to Delude all enemies, but may break - Continue until you find the Ulysses Summon, a legendary wandering mage 1.6d Apojii Islands again DJINNI ALERT!!! - Sail back to the Apojii Islands and visit the town again - In town head to the beach, use Sand to get behind the rocks and continue heading right - Jump down the waterfall to land on a ledge and walk up to enter a cave - Find the Jupiter Djinni Haze - Use Lash to return to the town END DJINNI ALERT!!! - Return to Yallam, forge Rusty Mace into Demon Mace - Suggestion: Sheba: Equip Demon Mace (if she doesn't have a Glower Staff) * Item breakdown: Demon Mace - ATK + 115, unleashes Evil Eye (Earth, may cause Delusion) - Sail to a new location, N Osenia Islet 1.6e N Osenia Islet - N Osenia Islet is located north of Alhafra, southwest of the foggy area - Enter town, a small farm actually, and find a Lucky Medal - Use Sand to get near the cow - Mind Read the cow, give it your Red Cloth to get some Milk - That's all for here, set sail again 1.6f West Indra Islet - Sail left from N Osenia Islet until you hit a continent, then sail around the northern coast - When you hit another continent, sail south to reach a small island - Beach your ship at the island, West Indra Islet - Find a Lucky Medal - Mind Read the dog to trade it your Milk for a Li'l Turtle - Sail back towards N Osenia Islet, but head south before you reach it to find Alhafra - The closest beach you can use to reach Alhafra is to the left of it 1.6g Alhafra and Briggs - Go to the ship in Alhafra that you helped clean up and use Burst on the boulder - Let events take their course, Briggs is kinda funny :) - Head to the Cave below the mayor's house (to the left of the mayor's house in a grove of trees, a man is guarding it) - Collect a potion, Psy Crystal, 777 gold, and Power Bread - Skip town and chase Briggs to Champa 1.6h Champa - Champa is on the southern coast of Angara, northwest of SE Angara Islet, directly north from the beach by Alhafra TRANSFER EVENT ALERT!!! - When you enter Champa Feizhi may stop you and give you a Golden Ring - You must have saved Feizhi's friend trapped under a boulder in Golden Sun and transferred the data to Lost Age to get this event END TRANSFER EVENT ALERT!!! - Collect a Viking Helm, smoke bomb, elixir, 12 gold, Lucky Medal - Stop by the shop and upgrade equipment - Suggestion: Jenna: Buy the Blessed Robe Piers: Buy the Plate Mail, possibly buy the Silver Helm * Item breakdown: Blessed Robe - DEF +36, HP +5 per turn Plate Mail - DEF +33 Silver Helm - DEF +30 I say possibly on the Silver Helm because it is only marginally better than the Thorn Crown but would decrease his ATK. - Defeat Brigg's Grandma's Avimander (boss, weakness: Mercury) - Give Grandma your 2 Trident Prongs - Alex may show up when you leave Champa to encourage you, and give you news about Babi 1.6i Ankohl Ruins - Ankohl Ruins can be found east of Champa, you'll have to sail a very short distance to reach the ruins - Enter Ankohl Ruins and find: empty x6, 210 gold, nut, crystal powder, Power Bread, Thanatos Mace, Vial, Sylph Feather, potion, Muni Robe, 365 gold - Use Sand a lot in this dungeon - You will trip several switches that activate sand traps, rooms filling with sand - You have to let the room fill some, then step on a different switch to open the door - In one spot a face statue will slide towards you, use Sand in a sand patch in the middle of the room to avoid being pushed backwards by it - The goal is the Left Prong - Return to Champa with the Prong and give it to Grandma - Use Reveal to collect the Trident, equip it on someone (such as Jenna, who actually benefits most from it) - Return to Yallam and forge the Sylph Feather (best deal is Aerial Gloves) - Head to the Sea of Time - Suggestion: Sheba: Equip Thanatos Mace (even if she has the Glower Staff) Equip Muni Robe [Forge Aerial Gloves (Sylph Feather)] Jenna: Equip Sheba's Glower Staff (if Sheba had the Glower Staff) Equip Sheba's Faery Vest (if Sheba had a Faery Vest) Equip Trident * Item breakdown: Thanatos Mace - ATK +125, unleashes Heartbreak (Earth, may kill instantly) Glower Staff - ATK +126, unleases Flash Force (Wind, seals Psynergy) Muni Robe - DEF +39, HP recovery +10 Faery Vest - DEF +38, use as an item to restore 200 HP Trident - Water resist +20 Aerial Gloves - DEF +37, AGI +30, Wind +20 1.6j Sea of Time - The Sea of Time is the foggy area on the map, enter it from the south - Traverse the Sea by following the directions in Yepp's 3 songs you learned in Yallam - For those of you who need more help, here are directions: Go north past the twins (rocks at entrance) Past 2 swirls Sail twice around the mini volcano Head east past a swirl when the water stops Then turn north and go past 3 swirls to north Sail around the mini volcano 3 times Sail north when the water stops You will be at a star shaped rock Head west past 3 swirls Sail twice around the mini volcano Head south past a swirl when the water stops Then turn and head west past 1 swirl Sail around the mini volcano 3 times Sail south when the water stops You will be at a moon shaped rock Head south past 2 swirls Sail twice around the mini volcano Head west past a swirl when the water stops Then turn and head north past 6 swirls Sail around the mini volcano 3 times Sail north when the water stops You will enter a new screen, save immediately - It is easy now to make your way to the center of the screen - Be prepared, it's a boss battle, Poseidon (weakness: Mars) - You CANNOT deal any damage UNTIL you use the Trident as an item on him 1.6k Lemuria - You have made it to Lemuria at last - There is only 1 island is the Sea of Time, Lemuria - Before entering Lemuria itself, after docking, head into your ship - Take the stairs as soon as you enter and use Parch to get a Mist Potion - Enter Lemuria itself - Use your Lucky Medals at the fountain - You can get many things from the fountain, including the Eclipse Summon, a legendary dragon - Try and get Leda's Bracelet from the fountain, gloves for the girls - Brilliant Circlet and Crown of Glory are great headgear - Aegis Shield is another item to try and get for the boys - Spend the rest of the Lucky Medals on whatever you can get - Here is a complete list of what you can get: Eclipse Summon - Summon, 3 Jupiter, 2 Mercury Hestia Blade - Lng Swd ATK+145, Unleashes Crucible Fire (Fire, may lower AGI) Mighty Axe - Axe ATK +142, Unleashes Heat Shatter (Fire, may lower RES) Fireman's Pole - Staff ATK +130, Use in battle to increase RES Minerva Helm - Helm DEF +43, Max HP +20 Crown of Glory - Crown DEF +40, PP+8 per turn Brilliant Circlet - Circlet DEF +36, LCK +10 Aegis Shield - Shield DEF +41, Critical +10% Leda's Bracelet - Bracelet DEF +38, Wind Power +30 Crafted Gloves - Glove DEF +35, ATK +5 Erebus Armor - Armor DEF +43, HP +6 per turn Floral Dress - Clothing DEF +38, Use in battle to put enemies to sleep Wild Coat - Clothing DEF +37, AGI +40 Potion - Item restores HP Psy Crystal - Item restores PP Water of Life - Item revives a downed ally - Suggestion: Felix: Get Hestia Blade, Minerva Helm, Aegis Shield, Erebus Armor Jenna: Get Crown of Glory, Leda's Bracelet (also get a Floral Dress if she doesn't have a Feary Vest) Sheba: Get Crown of Glory (also get a Leda's Bracelet if she doesn't have Aerial Gloves) (or if you want to follow Section 7.7 Character Equipment by Element) Piers: Get Hestia Blade, Minerva Helm, Aegis Shield, Erebus Armor * Item breakdown: Hestia Blade - ATK+145, Unleashes Crucible Fire (Fire, may lower AGI) Minerva Helm - Helm DEF +43, Max HP +20 Crown of Glory - Crown DEF +40, PP+8 per turn Aegis Shield - Shield DEF +41, Critical +10% Leda's Bracelet - Bracelet DEF +38, Wind Power +30 Erebus Armor - Armor DEF +43, HP +6 per turn - From this point on, my Suggestions will follow Section 7.7, using these: Isaac - 7.7a Felix - 7.7c Jenna - 7.7d Garet - 7.7e Sheba - 7.7g Ivan - 7.7g Piers - 7.7i / 7.7k (7.7k only if you didn't transfer) Mia - 7.7j - Use Scoop where butterflies fly (they look like moving shiny spots) to collect items (use Reveal to find the items, they will show up as glowing dots on the ground) - You can Scoop: bone, Rusty Sword, various other items - I have not found a use for the bone - You can use Cyclone to find a Hard Nut - Visit Piers's uncle - Use Lash to enter Lunpa's house - Talk to Lunpa, head to the palace - Talk to the king, get the Grindstone (Grind Psynergy, only Felix/Isaac can equip it) - Head back to your boat - You will automatically sail out of Lemuria, so head back in and use Grind on a brown rock while still in your boat DJINNI ALERT!!! - In Ancient Lemuria use Cyclone and Tremor to gain another Mercury Djinni, the Djinni Rime END DJINNI ALERT!!! 1.7 Western Sea --------------- 1.7a More Gathering - Sail out of the Sea of Time by using Grind and heading left instead of down - You will create a shortcut to Lemuria this way, accessible by entering the left side of the fog instead of the bottom - Sail to Sea of Time Islet, which is to the right of the Sea of Time - Grab the Lucky Medal DJINNI ALERT!!! - Mind Read the turtle and use the Li'l Turtle to be taken to the Cave - In the Islet Cave collect the Turtle Boots and Rusty Staff - Fight the Venus Djinni Meld END DJINNI ALERT!!! - Sail to the area between Gondowan and Indra (south of West Indra Islet), you will enter Gondowan Cliffs - Use Grind to pass through - Collect a Rusty Sword in a shallow circle of water directly to the right of Tundaria Tower - Collect a Rusty Staff in a shallow circle of water north of Hesperia (northern section of the map) DJINNI ALERT!!! - Visit Hesperia Settlement by landing on the southern beach of Hesperia (the northernmost small continent) - The Settlement is right by the beach - Collect the Mars Djinni Tinder END DJINNI ALERT!!! - Collect the 166 gold - Return to Yallam and get your Rusty weapons refined - Suggestion: Jenna: Equip Pirate's Sabre (refine from Rusty Sword) Sheba: Equip Dracomace OR Goblin's Rod (refine both from a Rusty Staff) * Item breakdown: Dracomace - ATK +128, Unleashes Aging Gas (Wind, restores user HP) Goblin's Rod - ATK +134, Unleashes Sargasso (Water, may kill instantly) Pirate's Sabre - ATK +136, Unleashes Scorpionfish (Fire, may poison foe) NOTE - Sheba's weapon of choice here depends on whether you prefer pure attack power or elemental damage. She will deal more damage with Goblin's Rod, unless the weapon howls. Dracomace's howl will deal more damage, since it is Wind based, and her Wind power is so high. I tested this against a Dire Wold (found outside Yallam) and Dracomace consistantly dealt ~30 more damage when howling than Goblin's Rod did when howling. The HP leech special of the Dracomace is also nice. 1.7b Shaman Village - From Hesperia Settlement follow the southern coast to the right until you find a river with 2 beaches - Sail up the river into a lake, continue to the top-left of the lake, then follow the right-hand fork of the river leading out of the lake - Beach your boat near the cave and enter Shaman Village Cave - Traverse this easy cave, you can't get anything while you are here - After exiting the cave walk up and right to enter Shaman Village - Collect the Spirit Gloves - Suggestion: Jenna: Equip Spirit Gloves (but save Leda's Braclet if following Section 7.7) * Item breakdown: Spirit Gloves - DEF +40, Max PP +20 - Talk to the chief, show him the Shaman's Rod - Walk north of town while in town to find the trials, use Whirlwind - Before you chose a path, collect the Hard Nut in the chest - You may want to save before you choose a path - My advice, choose the left path and always come in first - In these caves, it is a good idea to skip the treasures until after the trial is over, since you can come back later and collect all of them from both sides, but you *can* collect them all and still come in first each time - Drop headgear and gloves first, if you come in first each time that is all you'll have to drop - At the end of the trails is a boss, Moapa (weakness: none) and his Knights (weakness: none) - Acquire the Hover Jade (Hover Psynergy) - Back in town collect the Lucky Medal, weasel's claw, elixir, Lucky Pepper - Tell Moapa your names DJINNI ALERT!!! - Explore town - Collect the Jupiter Djinni Aroma END DJINNI ALERT!!! - Head back to the Trials and collect all the treasures: potion x3, Vial x6, nut (you may have already collected potion x2, Vial x2) 1.7c Atteka Inlet - Leave Shaman Village and head back to your boat DJINNI ALERT!!! - Sail out into the ocean and follow the coast to the right - You will encounter another river between two beaches, sail up it - A small part of the river will fork off and die at a mountain - Beach your boat just north of the fork on a narrow bit of land with a forest - You will encounter the Venus Djinni Petra in a random battle END DJINNI ALERT!!! - After getting the Djinni, sail to Atteka, the continent below Hesperia DJINNI ALERT!!! - Beach your boat on the left side of Atteka by a wide beach, it is the northernmost beach - Walk east to a forest between 2 rivers and fight Mars Djinni Core in a random battle END DJINNI ALERT!!! - Walk back to your boat and sail south around the coast - Close to the middle of Atteka along the eastern (right) coast is a river between two beaches, take it - Sail through the rivers until you emerge behind the rocks, then sail north - Beach your boat at a town, this is Atteka Inlet - Collect the Vial - Talk to the villagers to learn a little about the wings and a prophecy 1.7d Contigo - Leave town by the northern entrance and walk to Contigo - Don't upgrade yet, first go to the bottom left blue tent - This is the place to use your Game Tickets - Try to win Mythril Shirts for everyone and one Quick Boots - If you didn't transfer any Golden Sun data, try to win 8 Mythril Shirts - In town collect a Power Bread, bramble seed, corn - Walk up to the shrine and stand in front of the center door and use Reveal to collect a Dragon Skin DJINNI ALERT!!! - Find Venus Djinni Salt in town by going to the circle of grass and using Scoop in the center END DJINNI ALERT!!! - Suggestion: Felix: Equip Mythril Shirt Jenna: Equip Mythril Shirt Sheba: Equip Mythril Shirt Piers: Equip Mythirl Shirt, Quick Boots * Item Breakdown: Mythril Shirt - DEF +10, HP +5 Quick Boots - DEF +3, AGI +20 - Visit the item shop to buy a Potion, Psy Crystal, Water of Life, Mist Potion - Leave town and walk north 1.7e Jupiter Lighthouse - Enter Jupiter Lighthouse - You won't be able to go very far and you'll end up back outside - Use Cyclone to find a Mint - Use Cyclone on purple swirls to travel in Jupiter Lighthouse - In the cave part of the Lighthouse you can find a Mad Plant to get a Mint - Use Hover on round glowing dots with yellow lines coming out of them - In the Lighthouse collect an Erinyes Tunic, Psy Crystal, Meditation Rod, mist potion, 306 gold, potion, Water of Life, Phaeton's Blade - Suggestion: Jenna: Equip Sheba's Muni Robe Sheba: Equip Erinyes Tunic, Meditation Rod Piers: Equip Phaeton's Blade * Item Breakdown: Meditation Rod - ATK +150, unleashes Nirvana (Wind, steals 10% PP) Phaeton's Blade - ATK +151, unleases Light Surge (Wind, deludes target) Erinyes Tunic - DEF +45, ATK +5, increases Criticals Muni Robe - DEF +39, HP recovery +10 - Find and defeat a Mimic to gain a Psy Crystal - Take the left door in the room with the beam of light first - You can use Cyclone on the inverted purple swirls to travel up instead of down - When you emerge from the Lighthouse interior you will see a block near a green bridge, push the block onto the bridge and step on the switch by the door to drop it - Head back inside and take the top door in the Meditation Rod room and continue until you enter a room with four statues, then take the bottom door - Cross over the top of the Lighthouse and enter the next door - You will come across a room with a big circle platform and a ladder, climb the ladder and cast Hover to turn on the power for the Lighthouse - You can now use Hover and hovering blocks to traverse the Lighthouse - Your next goal is to collect the Red Key and open the Red Door - Cross the bridge to the Left Tower, be careful - Cracked squares in the floor will drop you to the room below: after 2 steps on them if they are light blue, right away if they are dark blue - Use Hover and fall through the correct cracked squares to collect the Blue Key - Make your way to the top of the tower - At the top of the Left Tower push a circuit to make the Archer shoot the statue covering the hole in the Center Tower - Head to the center room (with the light beam) and push the circuit into place - You will eventually end up back on the outside of the top of the Lighthouse, push the lightning rod into the hole - Return to the center room - Now for a trick, Hover onto the beam of light - Do NOT use the swirl in front of the Blue Door, you can't get back up without a long backtracking if you do - Now use the Blue Key on the Blue Door - Hover in front of the big face statue to be blown across the gap DJINNI ALERT!!! - Push the circuits into place (and use Pound on the pillar that will appear to rearrange the circuits) - Fight the Jupiter Djinni Whorl END DJINNI ALERT!!! - Rearrange the circuits again to reach the exit - Use Pound to get the circuit piece, use the circuit to access the room, push the pillars into place, Move the circuit back, jump across the pillars - Dodge whirlwinds from the face statues and avoid cracked squares, but you will need to be hit by a whirlwind from the bottom face - Use Hover and dodge more whirlwinds in a room with LOTS of Hover tiles, this room has the Phaeton's Blade - Push the circuit into place on the top of the Right Tower - Head back to the spot where you pushed the block off the bridge to find some old friends - When you come to the Meditation Rod room Alex will appear, you can Mind Read him if you want, just tell him you want to light the Lighthouse to have all HP/PP restored - You may want to save now... - Chase the baddies to the top of the Lighthouse - You will only have Felix and Piers - You will be double-crossed and have to fight - Boss battle, Karst (weakness: Mercury, then Jupiter) and Agatio (weakness: Mercury, then Venus) - After two rounds Jenna comes and helps - After two more rounds Sheba comes, now you have all 4 again - You will be double crossed again, but not have to fight again 1.7f Djinn Run - Head back to Contigo and enter the top left house (it was empty before) - Learn Ivan's history - Gain 4 more party members, Isaac and crew! DJINNI ALERT!!! - Use Force (if you have it, you need to have imported a Golden Sun game with Force) on a stump to the left and a little below the house where you meet Isaac to find the Mars Djinni Shine END DJINNI ALERT!!! DJINNI ALERT!!! - Return to Atteka Inlet and use Lift on the boulder in the bottom left corner, then use Cyclone to find the Venus Djinni Geode END DJINNI ALERT!!! - When you return to your ship it will have wings TRANSFER EVENT ALERT!!! - As you board your ship a man may come with a gift, if you rescued Hammet in Golden Sun and transferred the data - The gift is Orihalcon, a rare and very nice forgeable material END TRANSFER EVENT ALERT!!! - Press "B" while sailing to fly, it requires Psynergy from all 8 characters (the yellow bar above the ship when you press "B" shows the Psynergy) NON-TRANSFER DJINNI ALERT!!! - Sail to SW Atteka Islet (bottom left corner of the world map) - Collect the Dragon Skin - If you didn't transfer any data, collect the random Jupiter Djinni by using Lift END NON-TRANSFER DJINNI ALERT!!! - Sail back towards Atteka Inlet, but instead of Hovering over the rocks sail west (left) to find a small circle of shallow water surrounded by rocks to collect a Rusty Sword DJINNI ALERT!!! - Sail to Kalt Island, a small island north of Hesperia - Collect the Apple and the Mercury Djinni Gel END DJINNI ALERT!!! - Sail directly south (as much as possible, you will have to sail around the coast of Gondowan) to Atteka, so you end up on the right side of Atteka (between Atteka and Gondowan) - You will find a river between two beaches about halfway down the coast of Atteka, sail into the river - Use the river and Hover (flying in the boat) to reach a cave on the southern tip of Atteka - Enter the cave and collect the Coatlicue Summon, the goddess bearing the water of life - Backtrack to Shaman Village Cave TRANSFER EVENT ALERT!!! - If you beat Colosso in Golden Sun and transferred it, you will fight a small battle against the Colosso Gladiators who Isaac defeated in Golden Sun, win to get a Golden Shirt END TRANSFER EVENT ALERT!!! DJINNI ALERT!!! - Use Lift on the right 2 boulders and the left boulder, but not the middle left boulder - Use Frost and Whirlwind to walk to the Djinni - Fight the Mercury Djinni Eddy END DJINNI ALERT!!! - Head to Shaman Village, enter the trails section again, climb to the top and use Hover DJINNI ALERT!!! - You will come to a screen with 3 lakes, use Reveal to catch the Djinni - Fight the Jupiter Djinni Gasp END DJINNI ALERT!!! - Collect the Elixir - Fight a Mad Plant and earn a Lucky Pepper - Go back to Yallam and forge any items that need forging - While in Yallam use Force (if you transferred) on the broken tree/log near the blacksmith's house to knock it down - Cross the now flat log, use Cyclone to clear a few weeds, and go down the ladder - Exit the short cave to collect the powerful Masamune, one of the few weapons with a "double" howl (it will either howl with one dragon head or two) - Suggestions: Felix: Forge Xylion Armor Jenna: (none) Sheba: Forge Dragon Boots Piers: Equip Masamune Isaac: Equip Soul Brand (Refine) Garet: Equip Hestia Blade Ivan: Equip Phaeton's Blade, Golden Shirt, Leda's Bracelet Mia: Forge Dragon Boots * Item Breakdown: Masamune - ATK +161, unleashes Rising Dragon (Water, may hit twice) Phaeton's Blade - ATK +151, unleases Light Surge (Wind, deludes target) Soul Brand - ATK +141, unleases Soul Shatter (Fire, turns 10% damage into PP) Leda's Bracelet - Bracelet DEF +38, Wind Power +30 NOTE - If you don't have a second Leda's Bracelet for Ivan, you can return to Lemuria and get one, or give him some other bracer later on... 1.8 The Grand Finale -------------------- 1.8a Gondowan Settlement - Sail your boat to Gondowan Settlement - Gondowan Settlement is located on the Gondowan continent, almost directly east from the Jupiter Lighthouse - You will want to collect the Stardust and Lucky Medal - You may want to take the Stardust to the blacksmith - Note - At this point you could do Treasure Isle, but the boss there is a bit challenging at low levels (try to be at least lvl 40 before doing Treasure Isle) - Close by Gondowan Settlement is a plateau that looks similar to Airs Rock, Aqua Rock, and Gaia Rock 1.8b Magma Rock - As you may have guessed, Magma Rock is the Mars (fire) elemental rock - You will need to use Growth and Burst a lot here - Climb the outside before doing the inside - Cast Burst on Tiki Statues - Collect 383 gold, Salamander Tail, oil drop - Enter Magma Rock interior by using Burst on a Tiki Statue to shoot a fireball shaped rock - The large statues fill the rooms with lava if shot by using Burst on the small Tiki Statues - The white platforms on green tracks only work when the rooms are filled with lava - You will find: Lucky Medal, mist potion, Golem Core, Salamander Tail NON-TRANSFER DJINNI ALERT!!! - A random Mars Djinni may await you by the first dam you come across, if you didn't transfer any data from Golden Sun - Mars Djinni Fury waits for you on a ledge in a room where the moving platform doesn't circle (it will go so far and not any farther) END NON-TRANSFER DJINNI ALERT!!! - You can now break cracked pillars by using Burst on them - A Mimic is also waiting for you, in the room leading to the ground level entrance - Walk up to the now familiar tablet to teach Jenna the Blaze Psynergy - Use Blaze on the left side of the small flame while facing the empty brazier to leave the room - Collect the Magma Ball - Head back to your boat 1.8c Loho - Before heading to the blacksmith, stop by Loho, you'll get more stuff to refine - Loho is located on the Angara continent, north of Gondowan Settlement on the coast, east of Shaman's Village - In Loho you will want to use the Magma Ball on the cannon - Collect a Golem Core (under a boulder, use Lift then Scoop) - And nab another Golem Core (use Scoop on a small shiny object very close to the first) - Find a crystal powder (jar, don't need Scoop) - Dig up some Mythril Silver (use Scoop in the bottom left corner area, on the right side, between 2 small rocks and the wall) DJINNI ALERT!!! - Grab the Jupiter Djinni Lull by climbing the vine by the boulder (first Golem Core) END DJINNI ALERT!!! - Now that you have a Cannon installed on your ship, it is time to head to Mars Lighthouse - Sail or walk north from Loho to reach Angara Cavern - You'll need to use Carry to reach the tablet - The tablet teaches you the Haures Summon, a beast that sunders darkness 1.8d Prox - If you haven't already given your items to the blacksmith, do so now - North of Kalt Island is the entrance to Northern Reaches, a series of reefs and icebergs - Sail through Northern Reaches until you are told to use the cannon - Use the cannon to destroy the iceberg - Reach the town of Prox - Collect a few items: Cookie, Dark Matter, and sacred feather DJINNI ALERT!!! - You will find the Venus Djinni Mold on the ice, run into it, then Scoop it out of the snow END DJINNI ALERT!!! NON-TRANSFER DJINNI ALERT!!! - A random Mercury Djinni may be here as well, if you didn't transfer data - The random Mercury Djinni will be in the top house END NON-TRANSFER DJINNI ALERT!!! - Leave town by the northern entrance, agree to go to the Lighthouse - To reach the Lighthouse walk between the boulder and the people blocking the way, then head north 1.8e Mars Lighthouse - Now for the fun part, Mars Lighthouse - Note - You will be leaving the Lighthouse after getting all blacksmith items and the Teleport Psynergy to get the last few Djinn - The puzzles in Mars Lighthouse are the hardest yet, but they aren't impossible - Collect an Apple from the Lighthouse entrance - In the Lighthouse you will find: Teleport Lapis (Teleport Psynergy), Orihalcon, Valkyrie Mail, Sol Blade, Psy Crystal, Alastor's Hood - Interestingly enough, only Earth Adepts can equip the Sol Blade... - You will need to Grind an ice block in a room with a Djinni and pipes - Use Pound on a pillar to crack an ice block below you - You will encounter large blocks of ice in this Lighthouse, use Burst on them if they are cracked - In a room with dragon heads that move along the wall breathing flame, use Move to move the statue to the right side of the room in front of the last dragon head - Statues will block the flames, similar to pillars blocking sand/water/steam in previous dungeons DJINNI ALERT!!! - In an icy room with a Djinni, Move the statue by the door to the left, then skate around the room - Fight the Mercury Djinni Balm END DJINNI ALERT!!! - Use Blaze on small flames to make large dragon head statues shoot huge fireballs - Collect the Teleport Lapis and use Teleport on fancy circles on the floor - Eventually you will find 2 dragons frozen in ice, use Blaze on the flame and Burst on the ice - Interesting side note here, I've used Blaze after destroying the ice blocks and the cracks still appeared (in midair) :) - Prepare for a Boss Battle: Flame Dragon x2 (weakness, Mercury) - When you win this battle you will be given the Mars Star - The Mars Star will be in the Mythril Bag that Felix is carrying, just put it in the dragon's mouth - Retreat to the entrance or walk back DJINNI ALERT!!! - Find and fight the now accessible Mars Djinni Fugue END DJINNI ALERT!!! - You will enter a room with a dragon head and 4 symbols on the walls, walk through the symbols to enter small towers - Each tower has the same symbol on the top, use Blaze to make it glow - The towers are really easy, shouldn't be any problems - The bird symbol is Jupiter, fish is Mercury, man is Venus, dragon is Mars - Just so you know, glass is sand, you can use Sand on the glass floor tiles - Grab the Alastor's Hood from one of the four towers, it will be in a chest to the side of the door leading into the tower, after the long bridge - After completing all four symbol towers, DON'T GO THROUGH THE TELEPORT WARP!!!! - Retreat and use Teleport on the world map to warp to Yallam 1.8f Yampi Desert Cave - After forging all your forgeable items, Teleport to Alhafra - Enter Yampi Desert and use Sand on the screen with many sand waterfalls on the left-most sandfall, enter the cave at the top - Collect a Water of Life, then use Teleport on the symbol - In this cave you will find: Mythril Silver, Dark Matter, Orihalcon DJINNI ALERT!!! - A Venus Djinni can be battled in this cave, use Scoop on a moving pile of sand - You will have to fight and defeat the Venus Djinni Crystal END DJINNI ALERT!!! - A Boss guards the summon tablet, and he is very tough - Boss battle, Valukar (weakness: Mercury) - He is VERY tough, he has a really bad move - He attacks 3x per turn, can set 1 Djinni from each of the 4 front row characters on standby, and then use your standby Djinn to unleash summons on you - The Sol Blade is helpful in this battle, as well as the Djinni Petra - After defeating Valukar you can get the Daedalus Summon, the master craftsman of ancient times - Interesting Note - Daedalus has a multi-turn attack, the small missiles hit the turn you summon him, the big missile hits during the next turn 1.8g Sea of Time Islet Cave - Sail to the Sea of Time Islet - Mind Read the turtle and enter his secret place, the Islet Cave - If you haven't already done so, collect the Rusty Staff, Turtle Boots, and fight the Venus Djinni Meld - Use Teleport on the symbol DJINNI ALERT!!! - The hallways are very straightforward - Use Tremor on a VERY obvious statue to fight the Mercury Djinni Serac END DJINNI ALERT!!! - Another Boss blocks the tablet - Boss battle Sentinel (weakness: Venus) - Besides the 3x attack per turn, Sentinel recovers 200HP every turn - Thankfully, he doesn't use your Djinn to summon - Defeat Sentinel to receive the Catastrophe Summon, the embodiment of destruction 1.8h Treasure Isle - Teleport to Izumo and sail north and a little left to an island surrounded by rocky reefs - Enter Treasure Isle from the left side - Inside Treasure Isle you will need the Grind and Lift Psynergies - You will find: empty x10, Lucky Medal, 161 gold, 911 gold, Stardust, Rusty Axe, Sylph Feather, Cookie, Psynergy Stone, Jester's Armlet, Fire Brand, Iris Robe DJINNI ALERT!!! - You will have to find and defeat the Jupiter Djinni Gale END DJINNI ALERT!!! NON-TRANSFER DJINNI ALERT!!! - A random Venus Djinni may be in the room right before the boss, if you didn't transfer any data from Golden Sun END NON-TRANSFER DJINNI ALERT!!! - A Boss is guarding the summon tablet yet again - Boss battle Star Magician (weakness, Mars) with his Balls, Thunder Ball, Refresh Ball, Guardian Ball, Anger Ball - This boss is cheap, like the last few bosses - Refresh Balls will cast a super version of Ply, healing tons of HP (over 1500HP), so take them out first - Guardian Balls will cast a barrier on the Magician, if you thought Djinni Flash was cheap you ain't seen these Balls yet, they should be second top priority - Thunder and Anger Balls aren't anything to worry about, a few summons and they will be toasted to a fine crisp - The Star Magician attacks 3x per turn, and can call more Balls to help him - After defeating the Star Magician you will acquire the Azul Summon, a dragon from the deep - You have finished the optional areas, and have collected all the Djinn now - If you transferred all 28 Djinn from Golden Sun you have a final, hidden area to explore - If you didn't transfer all 28 Djinn, or didn't transfer at all, go back to Mars Lighthouse and use Teleport on the symbol in the room with the dragon head statue and 4 wall symbols to face the final boss of the game (see the "The End" section later in this guide, and first few tips in "Anemos Sanctum" section) 1.8i Anemos Sanctum - You will need to be close to lvl 50 to do Anemos Sanctum, if you aren't try to level up some - Sea of Time Islet Cave is a good place to level up, Wonder Birds have low HP and high EXP - Magma Rock or Mars Lighthouse also have good enemies, Phoenix and Fire Bird - Wonder Bird: 424HP, 8,622EXP, found in Sea of Time Islet Cave - Fire Bird: 303HP, 5,838EXP, found in Mars Lighthouse - Phoenix: 281HP, 3,750EXP, found in Magma Rock - The above 3 enemies also have powerful fire moves, and Regen Dance (revives fallen enemies), and get to attack several times per turn - There are 2 items in Anemos Sanctum: an Orihalcon, and a Dark Matter - You MUST have collected ALL Djinn from BOTH games to enter this dungeon - To enter, use Teleport on the symbol in the town of Contigo - Remember, you can Teleport to any town you've visited while on the world map - You will find the Charon Summon right inside Anemos Sanctum, very obvious - You might as well get the summon now, the boss will use it against you even if you don't get it - Some of the puzzles here are a little challenging, a few hints: - The rock with a stick guy carved on it mirrors your movements, move carefully and lead it to the switch (up is up, down is down, left is right, right is left) - In some rooms you must step on all the circles to open the door - Be careful, some floors crack when you step on them... - Eventually you will enter a room with a spider engraved on the floor and moveable blocks - Push the blocks to match the spider engraving - SAVE YOUR GAME NOW - Before doing anything else, give ALL CHARACTERS some Water of Life, a few Potions, a few Vials, and a few Psy Crystals - Jump onto the spider and cast Hover to face the ABSOLUTE TOUGHEST BOSS in Golden Sun: The Lost Age - Boss battle, Dullahan (weakness, Jupiter) - If you want a good strategy for defeating Dullahan, check the Boss Strategies section for one that a reader sent in and I have personally tested, it is the best strategy I've seen - This boss is FAR MORE CHEAP than any other boss, he attacks 3x per turn - He can SET ALL DJINN TO RECOVERY in ONE MOVE, this affects all characters on the front row, even Djinn you were trying to set or just used - Djinni Flash is helpful for blocking damage (as always), but if it gets set to Recovery, it usually takes 7-8 turns to recover :( - Like I said earlier, be around level 50, I was low 40's and he totally defeated me - If a party member dies, use Revive or Water of Life, Djinni sometimes miss or get set to recovery - When you finally defeat this boss you will be rewarded with the Iris Summon - Iris not only deals the most damage of all summons, it also heals your entire party :) - Also, now that you've defeated Dullahan, you can summon him if you equip the Tomegathericon and enough Djinn to become a Necromage - If you did not transfer data you already have Call Dullahan 1.8j The End - Teleport back to Prox and walk to Mars Lighthouse - In the room with a dragon head statue and the four carvings on the wall, use the Teleport circle to reach the Lighthouse summit - You may want to save before taking on the boss - Boss battle, Doom Dragon (weakness, Jupiter) - Doom Dragon, like other bosses, can attack 3x per turn - Doom Dragon is a 3-part battle, you will "defeat" it 3 times, once for each head - Doom Dragon has an attack that is awesome to look at but does a fair amount of damage (Cruel Ruins) - If you defeated Dullahan, this will be an extremely easy battle - After defeated Doom Dragon sit back and enjoy the ending - The ending cinematics (during the credits) are awesome - Congratulations, you have completed Golden Sun: The Lost Age, and I have finally completed this guide